IMG 100 Drawing the Human Form -
This course provides the student with specific drawing media experiences to build basic perceptual skills in terms of drawing from the human figure. Students review basic knowledge of the elements of art: line, value, shape/volume, texture and color to lead to manipulation for different types of spatial illusion and expressive meaning including the study of proportion, light, shade and simple anatomy to develop an understanding of the human figure. A variety of traditional and digital imaging tools and materials are explored. Digital assignments are completed using industry-standard software and hardware. Credits: 3
Prerequisites: Placement into college level English Semester Offered: F/S Note: Due to the use of live models, students enrolled in this course must be 18 years of age or older; a release form is available for those under 18 years who plan to enroll

IMG 101 Fundamentals of Game Design and Development -
This course introduces the fundamentals of electronic game design and development. It covers the history and evolution of games, the production process and current issues and practices in the game development industry including business and technical perspectives. Topics include the design process, marketing and the application of interactive communication. Credits: 3
Prerequisites: Placement into college level English Semester Offered: F

IMG 102 Introduction to Game Design -
This course provides students an overview of the theoretical, aesthetic, and practical elements of game design pre-production. Through a series of creative exercises, lectures, and classroom critiques, students will gain an understanding of the fundamental skills required in character development, storyboarding, scripting, creation strategies, camera angles, lighting, and editing game design pre-production for a variety of purposes and audiences. Assignments are completed using industry-standard software and hardware. Credits: 3
Prerequisites: Placement into college level English Semester Offered: S/SU

IMG 203 Intermediate Game Design -
This course continues the development of the theoretical, aesthetic, and practical elements of game design pre-production and production. Through a series of creative exercises, lectures, and classroom critiques, students will further their understanding of the skills required in character development, storyboarding, scripting, creation strategies, camera angles, lighting, and editing game design pre-production and production for a variety of purposes and audiences. Assignments are completed using industry-standard software and hardware. Credits: 3
Prerequisites: IMD 155, IMG 100, IMG 101, IMG 102 Semester Offered: F

IMG 272 3D Modeling for Game Design -
This course covers the principles and techniques involved in creating three-dimensional media for Game Design. Students will learn the step-by-step processes of 3D modeling including NURBS, polygons, subdivisions, environments and character development using sophisticated industry-level 3D modeling software. Students acquire skills in texture design, mapping, cameras, lighting, scene set up and rendering. Credits: 3
Prerequisites: Placement into college level English Semester Offered: F

IMG 288 Interactive Game Design Portfolio -
This capstone course prepares the student to develop a presentation portfolio utilizing the game design processes of an interactive game portfolio for multi-platform and device presentation. It covers digital animation, motion graphics, and multimedia for an interactive game design portfolio preparation. Emphasis is placed on the relationship between technical, creative and critical thinking skills as students plan, design, launch, and maintain a complete interactive game design environment for final portfolio evaluation. Assignments are completed using industry-standard software and hardware. Credits: 4
Prerequisites: IMG 203, IMG 272 Semester Offered: S Note: Four hours lecture

4/1/2024